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Nodes are points on the map where bots will travel. They have many attributes that affect how they move about the map. The definition of each attribute is outside the scope of this guide, but you can edit and validate each of these attributes in the grid.
Attributes that have a predefined list of valid values will have a drop-down list of those values. Simply click in the cell that you wish to edit and a drop down will appear. If there isn't a predefined list, you can simply type in the value by clicking in the cell. Node ID's are not editable.
When you are done editing, you can click on the "Validate" button at the bottom of the screen. A dialog will popup with the result of the validation:
When starting a new waypoint, you would typically add your nodes using the in-game tool provided. I find it easiest to bind "node_add" to MOUSE2 and walk through the map right-clicking to add nodes. Taking notes on doorways, narrow hallways, etc is advised. The in-game editor provides you with the ability to set all of the attributes for a node, but this tool can save a lot of time for you by generating all the commands you would have to type into the console. For instance, clicking on the "Auto Connect" button at the bottom of the screen will find all nodes that do not have connections and will set the connection attributes so that each one will have a two way connection to its next highest and next lowest node id. This will result in a dialog telling you how many nodes were connected and how many connections were used to do so.
After editing the grid, your navigation file will not be updated. You will have to Write the navigation file to save your changes.
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